Monday, 16 October 2017

LAUAN403 - Straight Ahead and Pose-to-Pose

- Straight Ahead Animation -
This short clip was done off the cuff with little planning before hand.
I think this came out well for what it is; there's a good morph transition from the ball to the character, which is all that it needed to "work", really. My only real regret is not drawing the backdrop smaller because you can only see the bottom half, but it doesn't matter. I also could have had the ball morph into a more complex figure but I think it works well enough as is.

- Pose-to-Pose Animation -
Before creating any of the frames you see on screen, I started this task by roughly sketching the key frames. Then, I drew the key frames properly and then drew the in-betweens so that the motion would be more fluid. I then cut them out and took pictures of each frame with Dragon Fire.

I also like how this one turned out. The big trip the character does especially was quite good as there's a noticeable acceleration and deceleration due to the implementation of additional frames. There's a real sense of weight and gravity in that moment. The morph was also something I think turned out pretty well. However, when the man is running at the beginning could have been executed a lot better as it looks sloppy and jittery.

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