Monday, 23 April 2018

Animating in Maya - Walk Cycles

Today we learned how to animate a basic walk cycle in Maya using the Moom character model.
I still find the programme to be quite daunting and complicated to use, but I think that I am slowly getting the hang of it.

The walk cycle bellow is nothing special, of course with it being a test. It needs some more "personality" (i.e. more bouncing, flipping of the foot, dynamic head movement etc). That, and one of the hands is a bit fidgety (possibly due to some slight confusion I faced when trying to rotate certain joins). Aside from that, you can easily tell that Moom is walking, so as a first try, it's fine.


Tuesday, 17 April 2018

Today we focused on walk cycles in traditional and 2D animation.
This was the practise Haraldur and I made in Adobe Photoshop.

Monday, 16 April 2018

Animating in Maya - Getting Started

Today I was taught the basic tools for key framing, easing and object manipulation (squash and stretch) in Maya.

I would have liked to include the short bouncing ball I made but I couldn't get it to render properly. Baby steps, I guess.